Black Rock Studio | Technology

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Split/Second Motion Blur video
Siggraph 2010
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Split/Second Motion Blur presentation
Siggraph 2010
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Screen Space Classification for Efficient Deferred Shading
Siggraph 2010
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Code Branching Best Practices
Julian Adams 2010
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3D Artist Mag
Want To Be A Technical Artist?
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Foliage Rendering in Pure
Siggraph 2009
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Rendering Techniques in Split/Second
Siggraph 2009
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Deferred Shading Revisited
David Jefferies, Mar 09
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The Pure Advantage: Advanced Racing Game AI
Eduardo Jimenez, Feb 09
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Irradiance Volumes
David Jefferies, Feb 09
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Concurrency Article
David Jefferies, Dec 08
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Sharing Tools
David Jefferies, Nov 08
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Time and Motion
David Jefferies, Sep 08
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Inventory
David Jefferies, Jul 08
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Deferred Shading
David Jefferies, May 08
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Postmortem: Black Rock Studios' MotoGP'07
David Jefferies, Oct 07
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Postmortem: MotoGP '06
David Jefferies, Aug 06
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Hemisphere Lighting With Radiosity Maps
Shawn Hargreaves, Aug 03
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MotoGP Online: An Xbox Live Launch Title Developed In Seven Weeks
Shawn Hargreaves, Jul 03
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Tool Postmortem: Climax Brighton's Supertools
Shawn Hargreaves, Jun 02
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