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Scenic
Design The task of translating the ephemeral magic of a two-dimensional animated film into the three-dimensional reality of live stage is complex. How do you depict a tangled forest or change massive castle pillars into a sunny village in minutes? These were the challenges faced by the designers, choreographer, and backstage technicians, whose work takes the audience into a fantasy world that is nevertheless believable. Scenic design must reflect and enhance the mood of each moment in the story. For scenic designer Stan Meyer, "The music evokes so much feeling it affects the design." When he first heard the song "Home," he envisioned Belle's room in the castle looking the way the music sounded. For Meyer, Belle's bedroom is "rich and lush -- but cold and stark at the same time. It juxtaposes every little girl's fantasy of a fairy-tale bedroom with the reality that Belle is the Beast's prisoner." The way live performers move within the scenery also heightens
the emotion. In the tavern, a tankard-clanking crowd celebrates "Gaston," and
later a village mob marches to "Kill the Beast!" Choreographer Matt West points
out, "You can't take a close-up on an expression of anger or fear. You have to find
other ways of spotlighting these emotions." Lighting plays a major role in this.
Meyer says, "Natasha Katz's lighting brings together the costumes and scenery to
create key visual moments." |Cast and
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